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Derelict

Bryce 4, s-Patch, UVMapper, Photo Paint 9
Special thanks to the gang at the Bryce Forum for their helpful advice and to Hamfast for his help with the sand pile and Tiger for her eagle eyes.


Many years ago, I picked up a book of paintings dealing with derelict space ships. It's now buried in a stack of boxes in my closet (I'll dig it out one of these days). But I remember the haunting, lonely images in it. They set my imagination running, wondering how the ships got there, who the pilots were and what happen to them. Since then, I've wanted to do one of my own. I've gained some proficiency in Bryce and figured it was about time to try my hand at this theme. The space ship was created with s-Patch using multi-layers. I imported it into Bryce and did some test renders. As I played with it, I added parts and changed some others to give the angles and surfaces I needed for the image. When I was satisfied, I imported each part into UVMapper and created the wireframe maps. Textures, bump maps and transparancy maps were then created with Photo Paint. The whole process was iterative as I'm still learning what I need to do to get the effects I wanted.

When that was done, I created the terrain and tweaked a suitable texture for that. Lighting came next. I had all atmosphere memory buttons set by the time I finished trying different settings. It was quite a process, adjusting the various parameters to get the textures to present the effect I wanted. Some time ago, this would have been a chore. Now that I better understand the parameter effects, it's more like fun.

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